VO Pipeline Tools
Custom Unity editor tools for managing character vocalizations with live FMOD Studio integration.
Bark Editor Tools
The Problem
Managing character voice lines is tedious. Audio designers create events in FMOD, programmers wire them up, and changes require back-and-forth between disciplines. Tracking which characters have coverage means digging through folders. Tuning playback probability means asking a programmer to change a number.
These tools consolidate everything into one place — designers see coverage at a glance, configure triggers, create FMOD events, and tune probability without leaving Unity or writing code.
Character Overview
The main editor displays every character with visual status indicators. Green means bark audio is configured. Yellow flags characters needing attention. Filter by status, audio group, or search by name to quickly find what you need.