Joel Sings
An interactive music performance demo inspired by Alan Wake II's "We Sing" scene.
Voice-synced lighting & video
Spatialized vocals using Wwise
Audio-controlled visual effects
Sound Playground
An experimental audio sandbox built with Wwise C++ API integration.
Wwise Spatial Audio
Visuals synced to music
Adjustable playback speed of music
Car engine SFX
Theremin Hero
Created during a game jam, this VR project is an experimental musical experience where players control pitch, volume, and vibrato using only hand tracking. Inspired by the theremin, it transforms intuitive gestures into expressive sound, creating a virtual instrument you can play in space. Developed in Unity with Wwise, the project let me explore the intersection of musicality and real-time audio programming within a tight jam setting.
BirkenRock
For this game jam project, I created a mixed reality dance game where the player uses Meta Quest Pro controllers strapped to their slippers to track foot movements. The gameplay is inspired by Dance Dance Revolution, with colored squares moving in front of the player. The objective is to step on the corresponding footplates when the squares reach the center. This project focused on motion tracking and interactive gameplay to create a fun and engaging experience.