Hello there,

I’m Joel Schultz, an audio programmer and technical audio designer focused on building reliable, scalable audio systems for games.

I develop and refine audio systems, tools, and workflows at Resolution Games, working across Wwise, FMOD, C#, and C++. My work bridges sound design and engineering, with emphasis on middleware integration, system architecture, and production-ready implementation. I build audio tools and pipelines designed to scale across multiple projects, supporting designers with efficient iteration and clear workflows.

My experience includes adaptive voice-over systems, gameplay-reactive music features, event-driven SFX frameworks, and audio-driven haptics. I work closely with sound designers and programmers to deliver solutions that hold up under real production constraints.

Outside of game development, I also write and record music as an independent country/Americana artist.

Reach out – I'd love to connect!

Resume