Hey, I’m Joel

Audio programmer with a passion for music and interactive audio.

Sound Playground

Personal project focusing on areas such as:

  • Wwise Spatial Audio

  • Visuals synced to music

  • Adjustable playback speed of music

  • Car engine SFX

Theremin Hero

A VR game I developed where you control pitch, volume and vibrato of this theremin-like instrument by using hand tracking. I wanted to create something innovative where I could combine my musical knowledge and technical expertise in audio programming. Done with Unity and Wwise.

Racket Club

Racket Club is an all-new sport designed specifically for VR that brings the best parts of games like tennis and pickleball into your own home. Developed by Resolution Games.

I worked as an audio programmer on this game; implementing audio features connected to physics, dynamic music, voice chat. One feature I’m especially proud of is how the racket “whooshes” as you swing it through the air.

Spatial Ops

I’m currently working at Resolution Games as an audio programmer on this upcoming mixed reality FPS. I have implemented audio features in areas such as weapons, dialogue, spatial audio. The game contains a large amount of weapons and dialogue which demanded me to setup scalable and structured systems.

Generative Music

Personal project I worked on that allows you to:

  • Generate random melodies/chords that sound musically pleasing

  • Select different keys, modes and tempos

  • Control volumes of instruments separately

Hello there,

I’m Joel Schultz, an enthusiastic programmer with a passion for creating immersive auditory experiences in games.

Currently, I am part of the audio team at Resolution Games, where I enhance and deepen engaging gaming worlds through sound. This role has equipped me with robust skills in developing, maintaining, and improving audio features, tools, and pipelines. I have hands-on experience with audio middleware such as Wwise and proficiency in C++. I thrive on collaborating closely with sound designers and programmers to ensure seamless workflows, top-notch sound quality, and that our audio tech serves the games we're making.

I am an empathetic and caring person who always prioritizes the well-being and happiness of the people around me; ensuring that everyone feels included and valued is my foremost concern, and I strive to foster a positive and uplifting atmosphere in the workplace.

Beyond my professional work, I have a deep love for music. In my spare time, I am an independent country and Americana artist, blending my technical expertise with my artistic passion.

Reach out – I'd love to connect!